Gaming, Gambling & Betting Industry Contacts

Game-specific gaming audience databases. The global gaming market exceeded $184 billion in 2023 (Newzoo) — larger than film and music combined. 3.2 billion people play video games globally. Each game has a distinct demographic profile — treat them as separate audiences.
$184B Global gaming 20233.2B Gamers worldwide7 Game-specific lists
DatabaseCore DemographicKey Spending Insight
CS:GO / CS2 Players18–28 male, PC-first, EU/CIS 42%1.3M peak concurrent — skin economy exceeded $1B
RuneScape / OSRS25–38 employed adults, UK 42%Rare older gamer with income — membership subscription model
Minecraft Players8–35 broadest age range, US 35%300M+ copies sold — best-selling game ever (Microsoft)
Xbox Users18–35 male, US 46%34M Game Pass subscribers at $15/month
GTA Online18–30 male lifestyle audience, US 38%$800M+ annual Shark Card revenue
Sample records — Targeted database field structure
NameEmailPhoneLocation
Alex Chena***@p***.com+1 415 555 0199San Francisco, US
Emma Johnsone***@g***.com+44 7800 123456London, UK
David Kumard***@o***.com+61 4 0099 8877Melbourne, AU
t***@g***.deBerlin, DE
Priya Nairp***@g***.com+65 9123 4567Singapore, SG
m***@h***.aeDubai, UAE

Illustrative sample — phone column shows partial coverage. Email on all records.

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