Gaming, Gambling & Betting Industry Contacts
Game-specific gaming audience databases. The global gaming market exceeded $184 billion in 2023 (Newzoo) — larger than film and music combined. 3.2 billion people play video games globally. Each game has a distinct demographic profile — treat them as separate audiences.
$184B Global gaming 20233.2B Gamers worldwide7 Game-specific lists
| Database | Core Demographic | Key Spending Insight |
|---|---|---|
| CS:GO / CS2 Players | 18–28 male, PC-first, EU/CIS 42% | 1.3M peak concurrent — skin economy exceeded $1B |
| RuneScape / OSRS | 25–38 employed adults, UK 42% | Rare older gamer with income — membership subscription model |
| Minecraft Players | 8–35 broadest age range, US 35% | 300M+ copies sold — best-selling game ever (Microsoft) |
| Xbox Users | 18–35 male, US 46% | 34M Game Pass subscribers at $15/month |
| GTA Online | 18–30 male lifestyle audience, US 38% | $800M+ annual Shark Card revenue |
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Gambling & Betting Users Email List – Online Leads Database
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Worldwide B2B & B2C Email List – Global Contact Database
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